Wireless VR/AR haptic glove allows gamers to “feel” digital objects

At CES next week, BeBop Sensors will announce the Forte Data Glove, claimed to be the first virtual reality (VR) haptic glove integrated and exclusively designed for Oculus Quest, Oculus Link, Oculus Rift S, Microsoft Windows Mixed Reality, HTC Vive Cosmos, HTC Vive Pro, HTC Focus Plus, and Varjo VR headset technology. It is also the first haptic glove for the HTC Cosmos and for the Microsoft Windows mixed reality headsets, including HP, Lenovo, Acer, Dell, and Samsung, through integration with the HP Reverb. In addition, it is believed to be the first haptic VR glove to fully support Oculus Quest Link, which allows Oculus Quest to leverage the graphics capabilities and processing power of a VR computer for higher end VR interaction, says BeBop Sensors.

Described as the first affordable, all-day wireless VR/AR (augmented reality) data glove, the VR headset/data glove fits in a small bag for portability and requires almost no set-up, bringing VR enterprise training, maintenance and gaming to new areas. The Forte Data Glove ushers in the next generation of VR, says BeBop Sensors, by allowing people to do real practical things in the virtual world with natural hand interactions to feel different textures and surfaces.

A nine degree inertial measurement unit (IMU) is integrated, to provide low drift and reliable pre-blended accelerometer and gyro sensor data. Six haptic actuators are located on four fingertips, the thumb and the palm.

Up to 16 haptic sound files can reside on the glove and new files can be rapidly uploaded over Bluetooth or USB.

The sensors are fast, operating at 160Hz, with instantaneous (sub six millisecond) response. By providing touch feedback, the user experiences a more realistic and safer training for business and enhanced VR gaming experiences, says the company.

Hand tracking ties natively into each system’s translation system, with top-of-the-line finger tracking supplied by Bebop Sensors’ fabric sensors. Haptic feelings include those for hitting buttons, turning knobs, opening doors for touch sensations in VR/AR.

The universal open palm design fits most people and the glove can be cleaned, is hygienic and breathable with waterproof sensors.

The glove targets enterprise, as well as location-based entertainment (LBE) gaming markets, including VR enterprise training, VR medical trials/rehabilitation, robotics and drone control, VR CAD design and review and gaming.

BeBop Sensors will be at CES in Las Vegas, (7 to 10 January, 2020) Booth 22032 LVCC South Hall.

http://www.bebopsensors.com

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